#H807 E-learning Models and their Implications for Activity Design

Copyright: Oliver Merkel

With the submission of TMA03 the focus in H807 shifts to the design of e-tivities (Salmon, 2000).  The ultimate block starts with a study of the theoretical foundations that underpin activity design explicitly or, more often, implicitly, as pedagogic assumptions.  The key text is a review of e-learning theories by Mayes and de Freitas (2004), complemented by e-books from Terry Anderson (2008) and Peter Goodyear (2001).

E-learning theories are not new theories, but rather e-enhancements of existing learning theories (Mayes and de Freitas, 2004).  They form “sets of beliefs: about the nature of knowledge and competence, about the purposes of learning, about how learning occurs, about how people should and should not be treated, etc” (Goodyear, 2001, p.51)

Consecutive learning theories don’t replace, but rather complement each other, each contributing its legacy to learning.  Theories are situated at various levels of aggregation, with associative/behaviourist approaches addressing observable factors, cognitive approaches focusing on the ‘detailed structures and processes that underlie individual performance’ and situative approaches taking into account the social and cultural aspects of learning (Mayes and de Freitas, 2004).

Activity designs are usually a blend of different learning theories.  Being aware of the main learning theories helps building a consistent design and clarifying what type of learning and interaction is intended. An example provided by Goodyear (2001):

It is not uncommon to find some members of a team believing that learners are poor at organizing themselves and learn best by being fed information in small amounts, while other members of the team want to promote active, student-managed learning.

The table below summarizes key concepts of different learning theories and their implications for online learning, taken from the publications from Anderson, Mayes and de Freitas and Goodyear.

Associative/ Behaviourist approaches Design principles
Looking for observable behaviour Explicitly mentioning course outcomes
Behavioural objectives Ability to test achievement of learning outcomes
Instructional Systems Design (ISD) Decomposing learning into small chunks
Routines of organised activity
Learning hierarchies (controversial!) Sequencing learning materials with increasing complexity
Giving direct feedback on learning
Individualized learning trajectories
Cognitive psychology (constructivism)
Types of memory (sensory – short term – long term) Maximize sensations: strategic screen layout
Research on memory, perception, reasoning, concept formation. Maximize sensations: well-paced information
Learning is active Maximize sensations: highlighting main elements
Learning is individual (knowledge construction) Relate difficulty level to cognitive level of learner: providing links to easier and more advanced resources
Use of comparative advance organizers
Use of conceptual models
Importance of prior knowledge structures Pre-instructional & prerequisite questions
Experimentation toward discovery of broad principles
Promote deep processing Use of information maps zooming in/ out
Cognitive Apprenticeship (Brown et al, 1989) Interactive environments for construction of understanding
Metacognition (reflection, self-regulation) Relate to real-life (apply, analyse, synthesize)
Learning styles (controversial!) Address various learning styles
Cognitive styles Let students prepare a journal
Dual coding theory Use both visual information and text
Motivate learners (ARCS model) Use techniques to catch attention, explain relevance,  build confidence and increase satisfaction
Situated learning (constructivism)
Personal knowledge construction Personal meaning to learning
Situated learning: motivation Relate to real life (relevance)
Holistic/ Systemic approaches Conduct research on internet
Build confidence with learners
Identity development Use of first-hand information (not filtered by instructor)
Communities of Practice (Lave & Wenger) Collaborative activities
Zone of Proximal Development (Vygotsky) Fostering the growth of learning communities
Learning as act of participation Legitimate (peripheral) practice, apprenticeships
Lifelong learning Authentic learning and assessment tasks
 Connectivism
Information explosion Digital literacies
Learning in network environment Keep up-to-date in field
Knowledge base Multi-channel learning
Distributed learning Build diversity, openness in learning (different opinions), autonomy
Personal Learning Environment  self-directed learning, just-in-time

Some comments on the table:

1. It’s difficult to draw sharp lines between these theories.  Some authors distinguish between cognitive constructivism (based on the work from Piaget) and social-cultural constructivism (based on the work from Vygotsky).  The work of Vygotsky formed the basis for the anthropological work from Jean Lave and the concept of ‘communities of practice’. The work of Engeström on activity theory forms a bridge between situative learning (with the activity system, it takes a more social unit of analysis than the individual) and constructivist approaches.

2 .Constructivism doesn’t really fit into the overview.  Goodyear (2001, p.75) mentions the following description of constructivism:

“…learning is a constructive process in which the learner is building an internal representation of knowledge, a personal interpretation of experience. This representation is constantly open to change, its structure and linkages forming the foundation to which other knowledge structures are appended….this view of knowledge does not necessarily deny the existence of the real world..but contends that all we know of the world are human interpretations of our experience of the world….learning must be situated in a rich context, reflective of real world contexts…” In other words, constructivism states that knowledge is relative and is different for every user.  Learning, in this position, means actively building a personal and contextualised interpretation of experience.

References

 

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5 comments on “#H807 E-learning Models and their Implications for Activity Design

  1. Sukaina says:

    Hi StefaanGreat summing up and a helpful table. I like the way you have described Activity Theory as bridge between situative learning and constructivist approaches. I'll remember that next time I try and explain AT to someone (which happens every day obviously) 🙂

  2. Thanks, developing this table revealed how many design guidelines can be attributed to different pedagogic theories. Engestrom's work remains quite abstract for me still, should read some more about it, in order to being able to explain it better (indeed happens every day) -;)

  3. Thanks for this. I’ve dipped in a couple of times for H809 and find this reasoned, easy to read summary finally begins to clear the fog from my mind in relation to the connections between learning theories, learning practice … and now of course, research into learning. I don’t suppose there is a theory of e-learning, just as there can’t be a theory of book learning …

  4. […] activities were included in the course design, but they just didn’t work.  Looking at Salmon’s e-tivity framework,  it could be due to insufficient socialisation activities.  As I argued earlier, you need to […]

  5. […] still largely ignore what decades of experience and research on on-line learning have found. Salmon’s e-tivity model could be used to design on-line activity sequences, insights on communities of practice could be […]

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